Added new parts skirt and sleeve etc.
skirt
In AC4, it is a part that combines the core and legs.
Armor, shell holding power, left and right turning performance, etc.
sleeve
The part that corresponds to the arm in AC4
Armor, vertical rotation performance, aiming range correction, aiming speed correction, etc.
Also, the camera perfectly follows the mouse, but we implemented rotation speeds for the skirt and sleeve, respectively.
They follow the camera direction at their respective rotation speeds. If the viewpoint moves too quickly, it will be delayed.
When you make a quick turn, the turning performance increases several times and it almost follows the camera.
This allows you to express heavy and light classes, including differences in turning performance.
It's really good, isn't it? I thought it was a great design myself.
I think you can now have a fairly similar experience with a mouse or a pad.
By the way, the camera rotation speed can be changed in the options as before.
I also put together various options screens.
The camera now focuses on the equipment screen.
Now it's easier to check your equipment
There are also various other small actions such as locking and moving that are directly connected to feeling good.
I was rearranging various things.
The character's rotation has also been reassembled, and now it behaves quite nicely.
Get AGGRESS CORE
AGGRESS CORE
High speed dress up action. Change to your favorite weapons and equipment and fly around the field freely! !
Status | In development |
Author | HitryLogy |
Genre | Shooter, Action |
Tags | 3D, Female Protagonist, Singleplayer, Third-Person Shooter, Unreal Engine |
More posts
- FPS mode implementationMay 19, 2024
- Demo releaseMay 16, 2024
- Rewritten missile behavior and changed UIMay 05, 2024
- You can now customize your hairstyle, body shape, etc.Apr 26, 2024
- AGGRESS CORE (tentative) You can now change the equipment and color scheme of th...Apr 21, 2024
- Progress) TPS enemy character implementationApr 20, 2024
- Progress) A sequel to TPS is currently in production, and a common AI for wingme...Apr 17, 2024
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