Progress) TPS enemy character implementation
AGGRESS CORE » Devlog
Implemented an insect-like enemy character
With procedural walking, you can add more legs as you like.
Can walk on walls and ceilings
It might be fun if you get attached to the characters.
This time, everything is implemented using a common controller input, so
It's convenient to be able to move and check enemy characters yourself.
Earth Defense Force's Iron Rain? I saw an article about such an implementation and tried to imitate it.
This time, we will increase the number of unique enemy types so that the game does not become monotonous.
It hurt because of the fact
Get AGGRESS CORE
AGGRESS CORE
High speed dress up action. Change to your favorite weapons and equipment and fly around the field freely! !
Status | In development |
Author | HitryLogy |
Genre | Shooter, Action |
Tags | 3D, Female Protagonist, Singleplayer, Third-Person Shooter, Unreal Engine |
More posts
- FPS mode implementation2 days ago
- Demo release5 days ago
- Rewritten missile behavior and changed UI16 days ago
- You can now customize your hairstyle, body shape, etc.25 days ago
- Added new parts skirt and sleeve etc.28 days ago
- AGGRESS CORE (tentative) You can now change the equipment and color scheme of th...29 days ago
- Progress) A sequel to TPS is currently in production, and a common AI for wingme...34 days ago
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