Progress) TPS enemy character implementation


Implemented an insect-like enemy character

With procedural walking, you can add more legs as you like.

Can walk on walls and ceilings

It might be fun if you get attached to the characters.


This time, everything is implemented using a common controller input, so

It's convenient to be able to move and check enemy characters yourself.

Earth Defense Force's Iron Rain? I saw an article about such an implementation and tried to imitate it.

This time, we will increase the number of unique enemy types so that the game does not become monotonous.

It hurt because of the fact

Get AGGRESS CORE

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