AGGRESS CORE (tentative) You can now change the equipment and color scheme of the captain and members.
The most difficult part, character customization, has been completed quite a bit.
In terms of data, I was able to change weapons, appearance, color scheme, and even save and load.
The rest is building structures and data around the AI.
Operations (stages), things like taking the members to battle simulators and training grounds, etc.
We will create something around that.
We will also create a system that will convert team member data into strings and allow players to communicate with each other on bulletin boards.
We plan to allow everyone to exchange data and fight against the CPU themselves, or to pit a self-made CPU against another person's CPU. I'm looking forward to playing against the CPUs that everyone has assembled.
With this method, there is no way to cheat, and even if the game is depopulated, as long as the code remains on the bulletin board, you can play solo for a long time, so I will use this method.
Online battles are fun, but it would be difficult with my implementation skills, and even if I could implement it, it would be ruined if someone cheated, so I have no plans for online battles.
Even with AC6, I had to disconnect the line every now and then, which was a pain.
Get AGGRESS CORE
AGGRESS CORE
High speed dress up action. Change to your favorite weapons and equipment and fly around the field freely! !
Status | In development |
Author | HitryLogy |
Genre | Shooter, Action |
Tags | 3D, Female Protagonist, Singleplayer, Third-Person Shooter, Unreal Engine |
More posts
- FPS mode implementation2 days ago
- Demo release5 days ago
- Rewritten missile behavior and changed UI16 days ago
- You can now customize your hairstyle, body shape, etc.25 days ago
- Added new parts skirt and sleeve etc.28 days ago
- Progress) TPS enemy character implementation31 days ago
- Progress) A sequel to TPS is currently in production, and a common AI for wingme...34 days ago
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