Progress) A sequel to TPS is currently in production, and a common AI for wingmen and enemies has been created.


High speed dress up action. Change to your favorite weapons and equipment and fly around the field freely! !

After all, I want to make a game similar to AC4.

A sequel to TPS is also being made, although the era is a little different from Aruna's world view.

For the time being, the AI of the wingman has been completed to a certain extent.

Currently, I prioritize attacks on my intended targets.


This time it feels like a combination of AC4 and ACFF,

Allows you to customize your AI wingman and your opponents in the arena.

Weapons, appearance such as hair and body type,

The AI, or rather the CPU, is not that complicated, but it is implemented in a way that allows for some degree of customization. (engagement distance, attack accuracy, reaction speed, movement tendency, etc.)

Now you can play AC4-like games forever.

I'm running around as a hobby, but I'd be happy if anyone could support me.

This time, we will release a demo version early based on the failure of the previous release.

At that time, I would be happy if you could give me some feedback.

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